

Damage resistance: Melee attacks - x0.9, Gun attacks - x0.9.

Block chains (max): Normal - 3, Hard - 4, Suicidal - 5, HOE - 6.

Health loss percentage to trigger block: all difficulties - 0.05. Chance to block after taking damage: Normal - 0.05, Hard - 0.1, Suicidal - 0.4, HOE - 0.5.Scrake has a chance to evade certain damage sources. Scrake has a chance to block upon taking damage or when being aimed at.EMP effect (disrupt) temporary prevents Scrake from sprinting.Scrake cannot evade a grenades once enraged.Should sprint if health percentage (PvP) Rally boost: players do x1.2 more damage.Scrake cannot teleport nor get frustrated.Scrakes only have one weak spot, which is the head. Scrakes are slightly resistant to handguns and shotguns, but are neuntral to every other types of ballistic weaponry. The Scrake will take 400% damage when directly hit by an RPG. Scrake has a unique weakness to the RPG-7's ballistic impact damage. Scrakes greatly resist multiple forms of damage, and they have only one weakness.

Scrake has 100% sprint chance when it's health drops below the Rage Threshold.įor comparison, by default a healthy player character with the minimal weight walks at speed of 383 units/s, and sprints at speed of 460 units/s. This value is 0.87 on Normal and 1.05 on Hell On Earth. Movement speed is randomized within ± 10% range and further modified by a multiplier based on difficulty. Scrakes will never stop sprinting until they are killed. This threshold is 50% on Normal, 75% on Hard and Suicidal, and 90% on Hell on Earth. Scrakes will only sprint when their overall health drops below a certain threshold, determined by difficulty.
